网络编程 
首页 > 网络编程 > 浏览文章

基于JS+Canves实现点击按钮水波纹效果

(编辑:jimmy 日期: 2024/11/19 浏览:3 次 )

近来看到个不错的按钮点击效果,当点击时产生一次水波涟漪效果,挺好玩的,于是简单的实现了下(没考虑低版本浏览器兼容问题)

先看看效果吧,如下图(录制gif软件有点渣,看起来卡卡的...)

基于JS+Canves实现点击按钮水波纹效果

这种效果可以由元素内嵌套canves实现,也可以由css3实现。

Canves实现

网上摘了一份canves实现的代码,略微去掉了些重复定义的样式并且给出js注释,代码如下

html代码

<a class="btn color-1 material-design" data-color="#2f5398">Press me!</a>

css代码

* {
box-sizing: border-box;
outline: none;
}
body {
font-family: 'Open Sans';
font-size: 100%;
font-weight: 300;
line-height: 1.5em;
text-align: center;
}
.btn {
border: none;
display: inline-block;
color: white;
overflow: hidden;
margin: 1rem;
padding: 0;
width: 150px;
height: 40px;
text-align: center;
line-height: 40px;
border-radius: 5px;
}
.btn.color-1 {
background-color: #426fc5;
}
.btn-border.color-1 {
background-color: transparent;
border: 2px solid #426fc5;
color: #426fc5;
}
.material-design {
position: relative;
}
.material-design canvas {
opacity: 0.25;
position: absolute;
top: 0;
left: 0;
}
.container {
align-content: center;
align-items: flex-start;
display: flex;
flex-direction: row;
flex-wrap: wrap;
justify-content: center;
margin: 0 auto;
max-width: 46rem;
}

js代码

var canvas = {},
centerX = 0,
centerY = 0,
color = '',
containers = document.getElementsByClassName('material-design')
context = {},
element = {},
radius = 0,
// 根据callback生成requestAnimationFrame动画
requestAnimFrame = function () {
return (
window.requestAnimationFrame || 
window.mozRequestAnimationFrame || 
window.oRequestAnimationFrame || 
window.msRequestAnimationFrame || 
function (callback) {
window.setTimeout(callback, 1000 / 60);
}
);
} (),
// 为每个指定元素生成canves
init = function () {
containers = Array.prototype.slice.call(containers);
for (var i = 0; i < containers.length; i += 1) {
canvas = document.createElement('canvas');
canvas.addEventListener('click', press, false);
containers[i].appendChild(canvas);
canvas.style.width ='100%';
canvas.style.height='100%';
canvas.width = canvas.offsetWidth;
canvas.height = canvas.offsetHeight;
}
},
// 点击并且获取需要的数据,如点击坐标、元素大小、颜色
press = function (event) {
color = event.toElement.parentElement.dataset.color;
element = event.toElement;
context = element.getContext('2d');
radius = 0;
centerX = event.offsetX;
centerY = event.offsetY;
context.clearRect(0, 0, element.width, element.height);
draw();
},
// 绘制圆形,并且执行动画
draw = function () {
context.beginPath();
context.arc(centerX, centerY, radius, 0, 2 * Math.PI, false);
context.fillStyle = color;
context.fill();
radius += 2;
// 通过判断半径小于元素宽度,不断绘制 radius += 2 的圆形
if (radius < element.width) {
requestAnimFrame(draw);
}
};
init();

CSS3实现

接下来就是纯手打的代码了...觉得还是css3实现的方便些,可能是css写习惯了...

html代码

<a class="waves ts-btn">Press me!</a>

css代码

.waves{
position:relative;
cursor:pointer;
display:inline-block;
overflow:hidden;
text-align: center;
-webkit-tap-highlight-color:transparent;
z-index:1;
}
.waves .waves-animation{
position:absolute;
border-radius:50%;
width:25px;
height:25px;
opacity:0;
background:rgba(255,255,255,0.3);
transition:all 0.7s ease-out;
transition-property:transform, opacity, -webkit-transform;
-webkit-transform:scale(0);
transform:scale(0);
pointer-events:none
}
.ts-btn{
width: 200px;
height: 56px;
line-height: 56px;
background: #f57035;
color: #fff;
border-radius: 5px;
}

js代码

document.addEventListener('DOMContentLoaded',function(){
var duration = 750;
// 样式string拼凑
var forStyle = function(position){
var cssStr = '';
for( var key in position){
if(position.hasOwnProperty(key)) cssStr += key+':'+position[key]+';';
};
return cssStr;
}
// 获取鼠标点击位置
var forRect = function(target){
var position = {
top:0,
left:0
}, ele = document.documentElement;
'undefined' != typeof target.getBoundingClientRect && (position = target.getBoundingClientRect());
return {
top: position.top + window.pageYOffset - ele.clientTop,
left: position.left + window.pageXOffset - ele.clientLeft
}
}
var show = function(event){
var pDiv = event.target,
cDiv = document.createElement('div');
pDiv.appendChild(cDiv);
var rectObj = forRect(pDiv),
_height = event.pageY - rectObj.top,
_left = event.pageX - rectObj.left,
_scale = 'scale(' + pDiv.clientWidth / 100 * 10 + ')';
var position = {
top: _height+'px',
left: _left+'px'
};
cDiv.className = cDiv.className + " waves-animation",
cDiv.setAttribute("style", forStyle(position)),
position["-webkit-transform"] = _scale,
position["-moz-transform"] = _scale,
position["-ms-transform"] = _scale,
position["-o-transform"] = _scale,
position.transform = _scale,
position.opacity = "1",
position["-webkit-transition-duration"] = duration + "ms",
position["-moz-transition-duration"] = duration + "ms",
position["-o-transition-duration"] = duration + "ms",
position["transition-duration"] = duration + "ms",
position["-webkit-transition-timing-function"] = "cubic-bezier(0.250, 0.460, 0.450, 0.940)",
position["-moz-transition-timing-function"] = "cubic-bezier(0.250, 0.460, 0.450, 0.940)",
position["-o-transition-timing-function"] = "cubic-bezier(0.250, 0.460, 0.450, 0.940)",
position["transition-timing-function"] = "cubic-bezier(0.250, 0.460, 0.450, 0.940)",
cDiv.setAttribute("style", forStyle(position));
var finishStyle = {
opacity: 0,
"-webkit-transition-duration": duration + "ms", // 过渡时间
"-moz-transition-duration": duration + "ms",
"-o-transition-duration": duration + "ms",
"transition-duration": duration + "ms",
"-webkit-transform" : _scale,
"-moz-transform" : _scale,
"-ms-transform" : _scale,
"-o-transform" : _scale,
top: _height + "px",
left: _left + "px",
};
setTimeout(function(){
cDiv.setAttribute("style", forStyle(finishStyle));
setTimeout(function(){
pDiv.removeChild(cDiv);
},duration);
},100)
}
document.querySelector('.waves').addEventListener('click',function(e){
show(e);
},!1);
},!1);

好了,就这些, 顺便,中秋快乐~

上一篇:Bootstrap 3的box-sizing样式导致UEditor控件的图片无法正常缩放的解决方案
下一篇:js点击按钮实现水波纹效果代码(CSS3和Canves)
一句话新闻
一文看懂荣耀MagicBook Pro 16
荣耀猎人回归!七大亮点看懂不只是轻薄本,更是游戏本的MagicBook Pro 16.
人们对于笔记本电脑有一个固有印象:要么轻薄但性能一般,要么性能强劲但笨重臃肿。然而,今年荣耀新推出的MagicBook Pro 16刷新了人们的认知——发布会上,荣耀宣布猎人游戏本正式回归,称其继承了荣耀 HUNTER 基因,并自信地为其打出“轻薄本,更是游戏本”的口号。
众所周知,寻求轻薄本的用户普遍更看重便携性、外观造型、静谧性和打字办公等用机体验,而寻求游戏本的用户则普遍更看重硬件配置、性能释放等硬核指标。把两个看似难以相干的产品融合到一起,我们不禁对它产生了强烈的好奇:作为代表荣耀猎人游戏本的跨界新物种,它究竟做了哪些平衡以兼顾不同人群的各类需求呢?
友情链接:杰晶网络 DDR爱好者之家 南强小屋 黑松山资源网 白云城资源网 网站地图 SiteMap